The workshop series on PervasivE Learning (PerEL) aims to address the issues of pervasive computing in combination with new types and possibilities of learning, teaching and working. This novel research topic has been launched at PerCom 2005 for the first time at all. Its significance is continuously rising. As an example, the "Horizon Report" published recently states that context-aware environments, augmented reality, and educational gaming are three out of six major technological trends for electronic learning during the next years. Pervasive learning is a key technology for tomorrow´s e-knowledge society. Here, content, context, and community as well as an adequate technical basement are equally important aspects for the realization of a global campus. High-producing discussions at PerEL 2005 and 2006 showed out that technical pre-requisitions of pervasive learning as well as a research roadmap are given. First experiences are available, and verify the importance as well as relevance of this area.